The calm before the storm

February 3, 2010

Level1 now has working, ambient music which plays for everyone, everywhere. It doesn’t matter when you join the level, you will hear it. When the tank comes it disappears and comes back after the new tank music. The crescendo in the temple works as well as the never-ending crescendo in the gauntlet. All that’s left is to get the 3 new textures for the start area (which are being made tomorrow, my texture artist is back from his hiatus) and to throw the decals in to the map.

Originally I wanted some voice acting done for the level so you could hear soldiers in areas you can’t get to. While not forcing the player to listen, if you sat there and did listen it would be a sort of easter egg. In the end I chose not to go with this kind of egg as most “good” voice actors out there on the internet are in fact very bad voice actors. Not to nail on DBD since I actually liked the geometry in the level, but the guy they had voice acting TJ, really wasn’t that good. I just didn’t want to make players listen to something that would annoy them more than anything.

Maybe down the road we can get someone to do a voice over for someone I won’t mention as an easter egg.. Who knows?

We will be testing and tweaking the crescendo gauntlet later today to make sure it’s really friggin hard and almost impossible but possible with some luck on Expert, advanced guns, some items and a lot of team work.

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