Updates and level2 screens to come..
February 22, 2010
So level1 is pretty cool, but it’s missing it’s overlays due to myself maxing out the entity data before getting to the final structural level. So what am I to do about this? Well I’ve found a solution. When level2 releases in a few months I will also be releasing an update for the first level which will have overlays in it to make it look like there was a mess or a struggle when the military was forced out. I felt that it was necessary to tell a story without forcing players to listen to someone hammer on about things we don’t really care about, and thus I am going to do it through messes on the floor.
I can’t do cereal boxes and papers scattered about with the overlays since this isn’t a city but I can do something else, and you’ll just have to wait and see what it is when the second level is officially released.
Now level2, how long will it take? I’m not entirely sure.. I know it won’t be 5 months like the first level now that I have models and textures actually made. It’s a shorter level consisting of 4 crescendos at each corner of the map with a central hub. The hub consists of 4 doors that must be opened; hence why players venture to the 4 corners of the crypt. Each door you open calls a horde and each area you activate the horde in is very bad for survivors. The areas will be bigger and more open but don’t think that boomer and smoker are useless. There are areas in the ground that boomers can run around in and boom through the floor without being seen easily. There are ledges for the smokers to pull players from and make them hang when going to open one of the doors in the central hub, and opening said doors causes a lot of zombies to spawn.. a lot. I’ve designed the first crescendo spot to not be good for camping at, meaning you have to run down, start it, run up and camp if that’s what you choose to do.
Once in the central hub for the final time (and you will cross through it at least twice) you will have to go through the main tomb atrium, where a gate is shut midway down. To open it you all have to stand by it (any survivors who are alive) and it will open. Seconds later a boulder will be released but unlike in the first level, there will probably be no zombies, just a longer hall to run. At the end you do a little climbing up a bigger and more open spiral staircase and get to the top where the end area will be near.
I will try to get some early screen shots out of level2 in a week so until then, see ya and enjoy the first level in Absolute Zero.
- Project Zero Team Leader
Chris
